Sensational Science Camp
Sensational Science Summer Camp
Monday, 6/5/2023, 8:00 AM - 12:00 PM, 4 hours
Tuesday, 6/6/2023, 8:00 AM - 12:00 PM, 4 hours
Wednesday, 6/7/2023, 8:00 AM - 12:00 PM, 4 hours
Thursday, 6/8/2023, 8:00 AM - 12:00 PM, 4 hours
Friday, 6/9/2023, 8:00 AM - 12:00 PM, 4 hours
Ages Allowed: 6 - 10
Purchase Deadline: Friday, 6/2/2023 11:59 PM
Summer Camp at the EarlyWorks Museums will be a half day program where campers will learn by blending science and history with hands-on activities. Each day the camp will utilize the EarlyWorks Children’s Museum and Alabama Constitution Hall Park to engage campers in fun, educational topics showing both the historical and scientific principles of learning. Camp fees will include a daily snack, all materials needed for the camp and a special 3D printed name tag made in the Tinker Lab.
Drop off – 7:30am Pick up- 12-12:15pm
Sensational Science Camp will focus on science disciplines like Chemistry, Physics and Physiology. Each day will be dedicated to one science genre. After an introduction to the science of the day, students will perform experiments to reinforce the scientific principles of the subject while also learning the historical uses.
Physiology - Learn how the human body works by taking a trip through the digestive system or replicating a beating heart. Campers will learn about cooking on an open fire and what types of food were common in an 1800’s Alabama kitchen.
Bubble Science - Using bubbles, campers will explore concepts like air pressure, surface tension and elasticity all while creating the “perfect” bubble solution. Students will then learn the history of soap making by making their own soap.
Chemistry - Though hands-on experiments with elephant toothpaste, pop rockets or PH-indicators, campers will learn about different types of chemical reactions. In the Blacksmith Shop, students will learn how chemistry was used to make and shape different metals and what they were used for in early Alabama.
Physics - Explore different properties of physics by experimenting with a Van de Graff generator, the laws of motion or playing with Oobleck. Then learn about physics by exploring horses, oxen and manpower.